Stéphane Henrard's portfolio

Personal 3D

2023 - 3D Character Design (full blender pipeline)

I made a character design in Blender to test the full pipeline including: sculpting, modeling, unwrapping, texture painting, PBR Shaders, full rigging, posing, lighting (HDRI) and rendering with both Cycles et Eevee. 



2023 - 3D Environment / Procedural techniques

Parametric procedural generative modeling, shading, texturing and lighting with Blender.


2023 - 3D Character design / Procedural techniques

Parametric procedural modeling, shading, texturing and lighting with Blender.






2023 - 3D Female character design with variants

I created this character design variants with Blender and some procedural techniques for the différents armors.


2023 - 3D Fire & smoke simulation

I made a quick animation to test fire and smoke simulation with Blender.





2022 - Abstract 3D Visualizations

I made some abstract 3d visualizations with Blender/Cycles and geometry-nodes.


2021 - 3D Architectural visualization

I made these 3D architectural visualizations with Bender and Cycles (PBR Materials - HDRI-IES Lighting - Render passes for compositing).





2013 / 2014 - 3D Product visualization

I created these 3D visualizations of the BVLGARI Papillon Voyageur with 3dsMax and VRay.


2012 / 2013 - 3D Character Design 

 

I created these characters with 3dsMax and I rendered them with VRay.


2007 / 2008 3D Character Design 

I made this character with 3dsMax and I rendered it with VRay.


2007 / 2008 - 3D Architectural visualization

I created these 3D architectural visualizations with 3dsMax and VRay.


2004 / 2005 - 3D Animation and Character design

I created this character/animation during my studies to demonstrate my skills.



2004 - 2005 

3D Animation & Character Design: "Blorgs"

Modeling / Mapping / Rigging / Morphing / Lighting / Animation / Rendering 



2003 - 2005

3D Art (illustrations)

Modeling / Mapping / Rigging / Lighting / Rendering 


2002 - 2003

3D Animation & Character Design: "Little World"

Modeling / Mapping / Rigging / Morphing / Lighting / Animation / Rendering 



2001 - 2002

3D Animation & Character Design

Modeling / Mapping / Lighting / Rendering