2023 - 3D Character Design (full blender pipeline)
I made a character design in Blender to test the full pipeline including: sculpting, modeling, unwrapping, texture painting, PBR Shaders, full rigging, posing, lighting (HDRI) and rendering with both Cycles et Eevee.
2023 - 3D Environment / Procedural techniques
Parametric procedural generative modeling, shading, texturing and lighting with Blender.
2023 - 3D Character design / Procedural techniques
Parametric procedural modeling, shading, texturing and lighting with Blender.
2022 - Abstract 3D Visualizations
I made some abstract 3d visualizations with Blender/Cycles and geometry-nodes.
2021 - 3D Architectural visualization
I made these 3D architectural visualizations with Bender and Cycles (PBR Materials - HDRI-IES Lighting - Render passes for compositing).
2013 / 2014 - 3D Product visualization
I created these 3D visualizations of the BVLGARI Papillon Voyageur with 3dsMax and VRay.
2012 / 2013 - 3D Character Design
I created these characters with 3dsMax and I rendered them with VRay.
2007 / 2008 - 3D Character Design
I made this character with 3dsMax and I rendered it with VRay.
2007 / 2008 - 3D Architectural visualization
I created these 3D architectural visualizations with 3dsMax and VRay.
2004 / 2005 - 3D Animation and Character design
I created this character/animation during my studies to demonstrate my skills.
2004 - 2005
3D Animation & Character Design: "Blorgs"
Modeling / Mapping / Rigging / Morphing / Lighting / Animation / Rendering
2003 - 2005
3D Art (illustrations)
Modeling / Mapping / Rigging / Lighting / Rendering
2002 - 2003
3D Animation & Character Design: "Little World"
Modeling / Mapping / Rigging / Morphing / Lighting / Animation / Rendering
2001 - 2002
3D Animation & Character Design
Modeling / Mapping / Lighting / Rendering